We turn original ideas into Roblox games millions play.

Adsvox Studio is a game studio focused on Roblox. Five games released, 33M+ visits, and every one of them is our own.

Proof that we can ship

Plenty of studios have ideas. We have five released games and a player base that spans the world.

33M+

visits on Roblox

Real players, real sessions, across the games we've released.

5

games released

Five ideas taken from first sketch to live release by our own team.

Global

audience from day one

Every game launches to Roblox's worldwide player base.

A product studio, not a service shop.

We don't take client work. Every hour our team spends goes into games we own and release ourselves, so what we build is what we grow.

  • We own what we make

    Every game is our own IP. When a game takes off, the upside stays with the studio.

  • One platform, deep focus

    We build only for Roblox, so we know its tools, its audience, and how players find new games.

  • Distribution is built in

    Games publish straight to Roblox's global audience, with hosting and payments handled by the platform.

  • A track record, not a pitch

    Five releases and 33M+ visits show we can take a game from idea to a live audience.

Our games

Our biggest releases, all original and all live on Roblox.

Zombie Borderline: a checkpoint inspector decides between a ZOMBIE and a NOT button27M+ visits

Zombie Borderline

Work the border checkpoint. Inspect each survivor and decide: zombie or not.

Play on Roblox
Amazon Expedition: an explorer chased by tribal guardians through the jungle6M+ visits

Amazon Expedition

Push deep into the jungle and survive what's waiting for you.

Play on Roblox
Secure the Bank: a bank teller scans cash and flags a fake500K+ visits

Secure the Bank

Run the bank counter. Scan the cash and catch the fakes before they get through.

Play on Roblox

A platform at global scale, with room for new games

We chose Roblox because the numbers say a focused studio still has a lot of room to grow there.

123M

daily active users in Q2 2026, up 10% from a year earlier

29B

hours spent on the platform in Q2 2026

$1.5B

earned by creators through Roblox's DevEx program in 2025, approximately

+32%

growth in daily users aged 18 and over, year over year

The audience is still growing abroad

Daily users in Japan grew 67% and in India 64% year over year in Q2 2026. Roblox is a global platform, and we build for all of it.

Players are getting older

Users aged 18 and over are growing faster than the platform as a whole. That widens the range of games that can find an audience.

Hits are spreading out

The top ten games now take about 20% of hours, down from about 30% three years ago. More playtime is open to new games from new studios.

Studio figures (33M+ visits, five games) are Adsvox's own. Platform figures come from Roblox's Q2 2026 results (July 30, 2026) and Roblox creator payout data via Statista, and Roblox updates them every quarter.

Partners, investors, and press: let's talk.

We're a focused team with five Roblox releases behind us and more to build. If you'd like to be part of that, get in touch.

We don't take client projects, but we read every message.